GEE引擎武器文件初始值: Weapon.wzl Shape 1~99
Weapon2.wzl Shape 100~149
Weapon3.wzl Shape 150~199
Weapon4.wzl Shape 200~249
Weapon5.wzl Shape 250~299
Weapon6.wzl Shape 300~349
Weapon7.wzl Shape 350~399
Weapon8.wzl Shape 400~449
Weapon9.wzl Shape 450~499
Weapon10.wzl Shape 500~549
Weapon11.wzl Shape 550-599
Weapon12.wzl Shape 600-649
Weapon13.wzl Shape 650-699
Weapon14.wzl Shape 700-749
Weapon15.wzl Shape 750-799
Weapon16.wzl Shape 800-849
Weapon17.wzl Shape 850-899
Weapon18.wzl Shape 900-949
Weapon19.wz Shape 950-999 GEE引擎衣服文件初始值: Hum.wzl Shape 1~99
Hum2.wzl Shape 100~149
Hum3.wzl Shape 150~199
Hum4.wzl Shape 200~249
Hum5.wzl Shape 250~299
Hum6.wzl Shape 300~349
Hum7.wzl Shape 350~399
Hum8.wzl Shape 400~449
Hum9.wzl Shape 450~499
Hum10.wzl Shape 500~549
Hum11.wzl Shape 550~599
Hum12.wzl Shape 600~649
Hum13.wzl Shape 650~699
Hum14.wzl Shape 700~749
Hum15.wzl Shape 750~799
Hum16.wzl Shape 800~849
Hum17.wzl Shape 850~899
Hum18.wzl Shape 900~949
Hum19.wzl Shape 950~999 LEG引擎衣服文件初始值: hum.wil //衣服shape从0~25计算 hum2.wil //衣服shape从25~49计算 hum3.wil //衣服shape从50~74计算 LEG引擎武器文件初始值: weapon.wil //武器shape从0~50计算 weapon2.wil //武器shape从50~74计算 weapon3.wil //武器shape从75~99计算 Hum.wzl Shape 1~99 Hum2.wzl Shape 100~149 Hum3.wzl Shape 150~199 Hum4.wzl Shape 200~249 Hum5.wzl Shape 250~299 Hum6.wzl Shape 300~349 Hum7.wzl Shape 350~399 Hum8.wzl Shape 400~449
Weapon.wzl Shape 1~99 Weapon2.wzl Shape 100~149 Weapon3.wzl Shape 150~199 Weapon4.wzl Shape 200~249 Weapon5.wzl Shape 250~299 Weapon6.wzl Shape 300~349 Weapon7.wzl Shape 350~399 Weapon8.wzl Shape 400~449
HGE引擎衣服文件初始值: hum //衣服shape从0~49计算 hum2 //衣服shape从50~99计算 hum3 //衣服shape从100~149计算 hum15 //衣服shape从700~749计算
HGE引擎武器文件初始值: weapon //武器shape从0~49计算 weapon2 //武器shape从50~99计算 weapon3 //武器shape从100~149计算 weapon15.wzl ///武器shape从700~749计算 HX幻想引擎衣服文件初始值:
Hum.wzl 0-11 Hum2.wzl 65-76 Hum3.wzl 80-99 1000-1002(1000接99以后) Hum4.wzl 1003-1011
HX幻想引引擎武器文件初始值: Weapon.wzl 1-37 Weapon2.wzl 512-532 Weapon3.wzl 88-99 1000-1011 (1000接99以后) Weapon4.wzl 1012-1038 Weapon5.wzl 1039-1047
BLUE引擎衣服文件初始值: hum.wil //衣服shape从 0~25计算 hum2.wil //衣服shape从25~49计算 hum3.wil //衣服shape从50~74计算
BLUE引引擎武器文件初始值: weapon.wil //武器shape从 0~50计算 weapon2.wil //武器shape从50~74计算 weapon3.wil //武器shape从75~99计算
HERO引擎衣服文件初始值: Hum.wil 衣服 Shape值 1 开始 Hum2.wil 衣服 Shape值 65 开始 hum3.wil 衣服 Shape值 80 开始
HERO引引擎武器文件初始值: Weapon.wil 武器 Shape值 1 开始 Weapon2.wil 武器 Shape值 65 开始 Weapon3.wil 武器 Shape值 88 开始
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